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Thread Statistics | Show CCP posts - 0 post(s) |
Henry Haphorn
Kid's Logistics Inc
410
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Posted - 2013.02.05 02:35:00 -
[1] - Quote
Nova Fox wrote:ITTigerClawIK wrote:i have to agree, charging for voice comms with your own corp is a very bad decission, communication with your own corp IS essential and will be more so when DUST becomes part of sov warfare, i dont mind the whole Micro transaction stuff in DUSt but this is over the line if you ask me. I would hate for eve online players to pay for voice for another game though.
This.
My subscription already pays for the development and iteration of DUST. Are you willing to foot the extra bill to cover the voice service of console players? Adapt or Die |
Henry Haphorn
Kid's Logistics Inc
410
|
Posted - 2013.02.05 02:38:00 -
[2] - Quote
Here is a thought.
If the market in DUST does open up, then CCP should allow UVT to be resellable on the player-run secondary market for ISK just like PLEX currently is for Eve Online. They are both expendable commodities and allow ISK hoarders to be able to afford the voice service. Adapt or Die |
Henry Haphorn
Kid's Logistics Inc
411
|
Posted - 2013.02.07 16:47:00 -
[3] - Quote
IbanezLaney wrote:The pay to win tanks may have been removed from Dust for now ( I had noticed less tanks being used but don't waste my time reading the dust forums) - but when they return (which they will), the pay to win aspect of dust will also be back to the same level. So your point about that was...pointless.
What evidence do you have that CCP will return those tanks in the same condition in which they were removed? Just like any broken weapons, suit, vehicle, and map, they removed those tanks because people found a big problem with them. When they come back, they will definitely not be the same. That we all know in the Dust 514 community. What we don't know is how different they will be when they come back. Adapt or Die |
Henry Haphorn
Kid's Logistics Inc
412
|
Posted - 2013.02.10 02:19:00 -
[4] - Quote
@Scorpyn
How many people you know actually own and run their own servers with TS for free? Compare that to the number of players that don't and usually have to pay money for the service. I don't know exactly how TS servers operate, but I wager that there is a cost involved somewhere down the line. Adapt or Die |
Henry Haphorn
Kid's Logistics Inc
412
|
Posted - 2013.02.10 18:04:00 -
[5] - Quote
@Scorpyn
Yeah, that is going to be a problem when you have to run a fleet that is about 1,500 players strong. Adapt or Die |
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